![]() ![]() So it shouldn’t take extremely long to rebuild Diablo II from scratch. Now Blizzard has many developers, and some times they can pull developers from different teams to lend a hand for some time, as well. The only difference is that in 2003, Blizzard North was a small team of developers. So the Classic Team still have some ways ahead before going full development on Diablo II: Remastered.ĭefinitely, if they are going to work on it at some point, they might have to recreate a lot of the lost data from scratch without the full assets but that is not impossible task. On the bright side, Warcraft III: Reforged is still in beta, and has not shipped. ![]() ![]() Sadly, we didn’t hear a Diablo II: Remastered announcement in 2018 nor at BlizzCon 2019. You can very likely still find a lot of individual developers within those companies who love the art, but the company as a whole? It's getting harder and harder to really point one out.I copied one of those career postings on October 18, 2018. The difference between a fan based project and one made by a big developer though is roadblocks such as investors and board members and marketing and the PR department and all those other annoyances that say "How do we make as much money as possible with as little effort as possible?" The problem Duhrau alluded to is also a significant issue, but I'll leave it at that.īig developers who as a company love the art of making games more than the money are a dying breed. May not be perfect and I doubt any remake of any game will truly reproduce the exact same feelings you had the first time you played the original version, but it's still entirely possible to produce something extremely worthwhile. On a technical level, there's no reason why a remaster or remake can't happen. ![]()
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